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To come: Captain Falcon, Ganondorf, and more! !122&authkey=!AEvHPiBGZpcOyvU&ithint=folder%2crar Update with new sprites courtesy of Chuchoryu Likely a few other things that I forgot about It's best to wait for an opening now, and strike them where it hurts Drastically reduced his mobility, especially in the air. Use it to get an edge up on the opponent! Changed his rapid-punching Super into a pressure move it deals high damage, even while guarding it. Added some sneaker sounds to his Specials Modified damage output he's a heavy-hitter now, but he also has terrible defenses.
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Little Mac Originally made and sprited by Chuchoryu
Mugen characters super mario shinryoga download update#
Resprite/redo using Chuchoryu's up-and-coming Samus update as a base Added a new Lv2 super move, the Power Bomb (D,D,P) Added character flashing to the Screw Attack (F,F,P) Removed the super move background out of personal taste Added three new palettes No.6 is the Phazon Suit (red visor), No.12 is the Phazon Suit (orange visor), and No.7 is Dark Samus Prior, when an enemy came into contact with the Morph Ball Bomb, the explosion GFX did not play this has been fixed Sped up the timing for Morph Ball Bombs to explode Replaced the sprites for the Morph Ball Bombs (D,D,K) to better reflect the source material Modified the input for the Missile Barrage (D,F,D,F,K) Modified the animation and input for the Hyper Beam (D,F,D,F,P) Samus Aran Originally made and sprited by Chuchoryu Nothing right now, I'm pretty content with his movelist, but I have a few ideas in mind. Added an unsheathing sound to Link's intro animation The Boomerang can no longer be thrown if it hasn't come back to Link yet Added another possible direction for the Boomerang
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It's based off of the bomb throwing animation from Hyrule Warriors Added a new Lv2 Super Move, Bomb Barrage (D,F,D,F,K). They deal more damage if they land on the ground and detonate than if they land on an opponent Added Bombs (D,F,K) you can have up to two onscreen at a time. Nerfed the knockback and damage of regular Arrows, but they're much faster now Added a new Lv2 Super Move, Hero's Spin (D,B,D,B,K) Backdash now moves a little further back Changed Link's shout while using the Spin Attack Modified the damage that Arrows deal they're slightly stronger than the Boomerang, to compensate for their lack of versatility and start-up lag Added extra SFX and a screen flash to Triforce Slash New Combo: Crouching LK, Crouching MK, Standing MK New Combo: Standing LP, Standing MP, Standing HK
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New Combo: Standing LP, Standing LK, Standing HK Nerfed Crouching LP's damage output, since it can be spammed Added Smash 4 Link's sword swing SFX for all sword-based attacks Added a new hitbox to crouching HP, which should make the attack connect much more naturally Made him travel slightly farther in his Forwards Dash Smoothed out the animation for throwing the Boomerang Added a new Lv1 Super Move, Light Arrow (D,B,D,B,P) Changed up Aerial LP's animation, added Aerial MP, LK, MK, and HK Swapped standing MK and HK and buffed HK Link Originally made and sprited by Chuchoryu Add a new Cape special move which reflects projectiles Added a new Lv3 super move, Mario Finale (D,B,D,B,P) Added a new Lv1 super move, Super Cape Dash (D,B,F,P) Added a new special move, Butt Stomp (D,D,K in the air), which also has an EX version Added Smash Bros./Donkey Kong hammer music to Mario's Super Hammer Lv3 super move Added new voice quotes to a few states, to reinforce Mario's character Added Smash 4 hitsounds to all hammer-based attacks Got rid of that weird blue background thing in his small portrait Mario Originally made by TylorTheHedgehog, sprited by ShinRyoga Original creators will be credited first and foremost, and if that character has a thread here on the Multiverse forums, there will be a link to that thread after the character's details. So I figured that, since I'll be doing a lot of these in the future, that I'd just make a folder for all future edits and projects revolving around Nintendo.